The 230MB AssetBundle package doesn’t have mesh textures, so why is it still taking up memory?
1) Coarse AssetBundle granularity causes Remapper usage to increase 2) Optimization of CPU heating problem This is UWA’s 479th technical knowledge sharing effort. It selects hot topics in the UWA community and includes UWA Q&A, community posts and other technical knowledge points to help everyone master and learn…
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